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1. Ships out of Eve - in Out of Pod Experience [original thread]
Anybody know how to get in touch with CCP to see if it's a possibility?
- by Dr Cedric - at 2016.04.24 18:08:24
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2. Ships out of Eve - in Out of Pod Experience [original thread]
Not sure if this is the best place, so here goes. I've been playing Space Engineers, and there are a few 3rd party tools that I've found that can grab a 3D model of an Eve ship (grabbed from the Eve resource folder using version 0.5.5 of TriExpor...
- by Dr Cedric - at 2016.04.24 17:53:45
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3. Couple Spider Fits - Domis, VNIs - in Ships and Modules [original thread]
I have been running anoms in Sansha space w/ dual domi setup to great effect. I usually don't try to solo the 10/10 (mostly cuz others have beaten me to it...) but the rest of Sansha space barely makes a scratch. I'll try to do it from memory as I...
- by Dr Cedric - at 2016.03.25 01:51:46
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4. Armageddon > Paladin? or ?? - in Ships and Modules [original thread]
You've got a lot of options going there... So, first, If you settle into the thinking of BS for PvE, and can just sit and spend the time long enough to train into Paladin, you'll be happy one you're in the Paladin. The Geddon is a good boat for P...
- by Dr Cedric - at 2016.03.16 23:53:47
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5. Refitting - a Middle ground idea - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Dr Cedric wrote: Like I said in the OP.. I'm not really sure how I feel about it because I haven't used it, nor has it been used against me. I'm finding a middle ground between the 'keep it like it is" and the "don't ...
- by Dr Cedric - at 2016.02.17 14:15:25
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6. Refitting - a Middle ground idea - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Dr Cedric wrote: The Above replies are a great example of the current debate about the use of combat refittings Point A: It makes a group of players too flexible for situations and has no countter Point B: It keeps act...
- by Dr Cedric - at 2016.02.16 19:12:25
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7. Refitting - a Middle ground idea - in Player Features and Ideas Discussion [original thread]
The Above replies are a great example of the current debate about the use of combat refittings Point A: It makes a group of players too flexible for situations and has no countter Point B: It keeps active play-style and allows for flexibility dur...
- by Dr Cedric - at 2016.02.16 18:10:57
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8. Refitting - a Middle ground idea - in Player Features and Ideas Discussion [original thread]
I have done (a very small amount of) research in some of the forums going on about this. The supposed problem: Carriers in particular, and to a certain extent other capitals and a few BS doctrines can too easily change tank to fit the need with...
- by Dr Cedric - at 2016.02.16 16:50:41
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9. Null Sec mining. Mack or Skiff? - in Ships and Modules [original thread]
Procurer can tank mining anom rats (or belt rats... samething right!?) w/ just a medium shield booster, some resists and drones. I prefer that to any exhumer because ::Reds in system:: so there's that
- by Dr Cedric - at 2016.02.16 14:07:59
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10. salvage bodies for implants - in Player Features and Ideas Discussion [original thread]
If it works like salvaging, and you don't get the implant, but instead get an item that is part of the implant production process....then yes, i'd get behind that. Otherwise I'd have to agree with the other posters.
- by Dr Cedric - at 2016.02.16 13:45:59
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11. Remove local from the game - in Player Features and Ideas Discussion [original thread]
Its quite possible that Albion Online has more players than eve because it is also available on more platforms than Eve. If Eve were available on PC, Mac, Android, and Linux, and fully supported (and advertised) for those platforms I'm betting we'...
- by Dr Cedric - at 2016.02.16 13:41:00
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12. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Are there any pics of what the new ships will look like? I have my Chimera ready and fit to get swapped to the... whatever its called, and I'm keeping my fingers crossed that it looks as Sexeh as mah Chimera!
- by Dr Cedric - at 2016.02.12 15:01:59
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13. gila fit option - in Ships and Modules [original thread]
it looks like you're trying to set up a passive tank on that gila. From what i remember, passive tanks on Cruisers tend to fail because they can't generate a high enough base shield HP... Im guessing thats why you have fit 2 LSE's and no weapons. ...
- by Dr Cedric - at 2016.02.11 02:33:34
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14. Sticky:[March] Speed changes and Orbit paths - in Upcoming Feature and Change Feedback Center [original thread]
I'm surprised that with all of the deeper mechanics and code they have been looking at that they haven't looked at gun tracking and some of the other formulas. I'm sure there is room for improvement somewhere in there, whether its for server perfo...
- by Dr Cedric - at 2016.02.09 18:23:58
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15. Module idea: Emergency Shield Transfer Module - in Player Features and Ideas Discussion [original thread]
I feel like this module doesn't really fit into the Eve-World.... its a bit un-lore-ish. How in the world do nano repair bots extract energy from inert metal to then be launched via an energy transfer conduit onto another ship? Also... why isn't ...
- by Dr Cedric - at 2016.02.09 15:15:31
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16. Sticky:[March] Speed changes and Orbit paths - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: I'd absolutely love to do that, but it's also not a trivial task and would reduce our performance headroom quite a bit. Hopefully someday. This is going to sound snippy, but I promise its not! Thanks for a genuine and hon...
- by Dr Cedric - at 2016.02.09 15:07:12
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17. Make Starbase Defense Management useful - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: This is more about the guns though. I assume something similar and using the same skill will be migrated to citadels. I just want to make sure the Starbase Defense Management skill actually ever gets used. Because so f...
- by Dr Cedric - at 2016.02.08 18:06:24
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18. Faction set bonus - in Player Features and Ideas Discussion [original thread]
The only way something like this could be implemented is if it only affected fitting costs. I could see Fed Navy Blasters w/ a Fed Navy web, Fed Navy AB or MWD and some Fed navy Mag. Stabs on a Fed Navy Mega have less PWG/CPU requirements. I don...
- by Dr Cedric - at 2016.02.08 18:01:51
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19. Ishtar Ratting BR advice - in Ships and Modules [original thread]
koenkoard wrote: this is what i got so far: highs: Core probe launcher/sisters probes drone link augmentor II prototype cloaking device II meds: 50mn cold-gas MWD Gistum C-type MSB Gist C-type SBA EM ward field II Lows: 4x DDA DC2 Co-Proces...
- by Dr Cedric - at 2016.02.03 20:57:12
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20. Adding lasting consequence to Skill Packet use, aka Space AIDS - in Player Features and Ideas Discussion [original thread]
If we're looking for a drawback to injecting SP, then how about just listing the amount of injected SP on a players info window? Simple to track, simple to implement and an easy was to see if the 2 week old character you are looking at is a real...
- by Dr Cedric - at 2016.02.02 17:42:58
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